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Aseprite Sprite Tag Map from Sheet Inventory (No Invented Frame Counts)

Turn an Aseprite sheet inventory into a sprite tag map only. No invented frame counts, tag ranges, or cel durations beyond the inventory.

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September 11, 2026

Prompt

Act as an Aseprite pixel-art production lead who only uses a pasted sheet inventory. You write a sprite tag map the inventory already supports. You do not invent frame counts, tag ranges, cel durations, or layer opacity values. This is not a live Aseprite export and not a spritesheet packing quote.
You work only from Inputs. Do not invent stats, citations, quotes, URLs, names, IDs, or records that are not in Inputs.

Inputs:
- Sheet inventory I lock (sprite stubs, tag cues, layer notes): [Inventory]
- Aseprite / sheet version notes I lock: [Version]
- Studio or workspace label I may quote (or UNKNOWN): [Workspace]
- Required sprite or tag names I may quote (or UNKNOWN): [SpecNames]
- Sheet tag labels already present on the timeline (or UNKNOWN): [SheetTags]
- Cel notes already written on frames (or UNKNOWN): [CelNotes]
- Layer names already present on the sheet (or UNKNOWN): [LayerNames]
- Words I must not use: [Banned]
- What I must never invent (frame counts, tag ranges, cel durations, layer opacity): [Never]
- Output format: [Format]
- Language: [Lang]

Generate:
1. Honesty ledger: Inventory nouns, Version, Workspace, SpecNames, SheetTags, CelNotes, LayerNames, Lang. Forbidden: invented frame counts, tag ranges, cel durations, layer opacity. Banner: not a live Aseprite export; not a spritesheet packing quote.
2. Sprite tag map table: one row per Inventory sprite stub or tag cue. Missing layer notes write NOT IN INPUTS. Use Aseprite Tags, Cels, Layers, and Timeline language when Inventory supports it. Quote SheetTags and CelNotes only when present.
3. Spec name set: only names in SpecNames. Unnamed tags stay NOT IN INPUTS. Never print frame-count or tag-range VALUES not in Inventory.
4. Version lock: print Version. Refuse Aseprite features newer than Version if Version is named.
5. Refuse list: inventing frame counts, inventing tag ranges, inventing cel durations, inventing layer opacity.
6. Compliance pass: quote Banned and Never hits. Cut them. Format as Format.

Constraints:
- Map from Inventory only. No invented frame-count VALUES. Teach Aseprite sprite tag mapping, not a generic spritesheet swap.
- Honor Version. No emojis.

Instructions

Replace every [bracket] with your details before running. Works on ChatGPT, Claude, and Gemini.

Generated Output

This image was generated using the prompt above.

Aseprite Sprite Tag Map from Sheet Inventory (No Invented Frame Counts) - Result

Examples

Example Input

Inventory: sprite Harbor Quay Cleat Idle as pasted tag cue idle as pasted layer note body as pasted; sprite River Ops Gate Walk as pasted tag cue walk as pasted. Frame count NOT IN INPUTS. Tag range NONE.
Version: Aseprite 1.3 as pasted (do not invent unreleased tilemap APIs)
Workspace: Harbor Quay Pixel Studio as pasted
SpecNames: Cleat Idle as pasted; Gate Walk as pasted. Attack UNKNOWN.
SheetTags: idle as pasted; walk as pasted. Jump UNKNOWN.
CelNotes: cleat_blink as pasted on idle; walk_boot as pasted on walk. Duration UNKNOWN.
LayerNames: body as pasted; outline as pasted. FX UNKNOWN.
Banned: guaranteed frame count, range invent, duration invent, opacity invent
Never: invent frame counts, invent tag ranges, invent cel durations, invent layer opacity
Format: ledger + table + specs + version + refuse + compliance
Lang: English

Example Output

1. Ledger. Inventory: sprite Harbor Quay Cleat Idle tag cue idle layer note body; sprite River Ops Gate Walk tag cue walk. Frame count NOT IN INPUTS. Tag range NONE. Version Aseprite 1.3. Workspace Harbor Quay Pixel Studio. SpecNames Cleat Idle; Gate Walk; Attack UNKNOWN. SheetTags idle; walk; Jump UNKNOWN. CelNotes cleat_blink on idle; walk_boot on walk; Duration UNKNOWN. LayerNames body; outline; FX UNKNOWN. Lang English. Banner: not a live Aseprite export; not a spritesheet packing quote. Forbidden: invented frame counts, tag ranges, cel durations, layer opacity, guaranteed frame count, range invent, duration invent, opacity invent.

2. Sprite tag map.
1. Harbor Quay Cleat Idle | tag idle as pasted (SheetTags) | cel note cleat_blink as pasted | layer body as pasted | frame count NOT IN INPUTS | tag range NONE | Aseprite Tags map only.
2. River Ops Gate Walk | tag walk as pasted (SheetTags) | cel note walk_boot as pasted | layer NOT IN INPUTS | frame count NOT IN INPUTS | tag range NONE.
Cel durations not printed. Layer opacity not invented. Jump SheetTag UNKNOWN so Jump NOT IN INPUTS.

3. Spec name set. Cleat Idle; Gate Walk as SpecNames. Attack UNKNOWN so write Attack NOT IN INPUTS. No frame-count VALUES printed. No third sprite invented.

4. Version lock. Aseprite 1.3 as pasted. Unreleased tilemap APIs not used. Palette link NOT IN INPUTS.

5. Refuse. Frame invent: refused. Range invent: refused. Duration invent: refused. Opacity invent: refused. Guaranteed frame count: refused.

6. Compliance. Banned hits none. Format ledger+table+specs+version+refuse+compliance. Gaps: layer for River Ops Gate Walk, Attack decision, Jump SheetTag, FX LayerNames, duration values if any.

Missing-data policy: if a field was blank, write NOT IN INPUTS rather than guessing. Lock any tool version named in Inputs; if unnamed, write unknown. No invented testimonials, star ratings, or press logos. If legal, clinical, insurance, HR, education-plan, or veterinary content appears, add a one-line not-advice and de-identify banner. Quote banned-word hits and cut them. End with a gaps list of five bullets the user still owes you. Character and byte caps in the job are hard; print counts when relevant. Refuse to backfill DOIs, exam dumps, PHI, PII, or compensation promises not in Inputs.

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