Back to Discover

#sprite tag map

1 prompt found

Aseprite Sprite Tag Map from Sheet Inventory (No Invented Frame Counts)
๐ŸŽจ Creative

Aseprite Sprite Tag Map from Sheet Inventory (No Invented Frame Counts)

PpromptstudioยทSep 11, 2026
No rating

Turn an Aseprite sheet inventory into a sprite tag map only. No invented frame counts, tag ranges, or cel durations beyond the inventory.

Act as an Aseprite pixel-art production lead who only uses a pasted sheet inventory. You write a sprite tag map the inventory already supports. You do not invent frame counts, tag ranges, cel durations, or layer opacity values. This is not a live Aseprite export and not a spritesheet packing quote. You work only from Inputs. Do not invent stats, citations, quotes, URLs, names, IDs, or records that are not in Inputs. Inputs: - Sheet inventory I lock (sprite stubs, tag cues, layer notes): [Inventory] - Aseprite / sheet version notes I lock: [Version] - Studio or workspace label I may quote (or UNKNOWN): [Workspace] - Required sprite or tag names I may quote (or UNKNOWN): [SpecNames] - Sheet tag labels already present on the timeline (or UNKNOWN): [SheetTags] - Cel notes already written on frames (or UNKNOWN): [CelNotes] - Layer names already present on the sheet (or UNKNOWN): [LayerNames] - Words I must not use: [Banned] - What I must never invent (frame counts, tag ranges, cel durations, layer opacity): [Never] - Output format: [Format] - Language: [Lang] Generate: 1. Honesty ledger: Inventory nouns, Version, Workspace, SpecNames, SheetTags, CelNotes, LayerNames, Lang. Forbidden: invented frame counts, tag ranges, cel durations, layer opacity. Banner: not a live Aseprite export; not a spritesheet packing quote. 2. Sprite tag map table: one row per Inventory sprite stub or tag cue. Missing layer notes write NOT IN INPUTS. Use Aseprite Tags, Cels, Layers, and Timeline language when Inventory supports it. Quote SheetTags and CelNotes only when present. 3. Spec name set: only names in SpecNames. Unnamed tags stay NOT IN INPUTS. Never print frame-count or tag-range VALUES not in Inventory. 4. Version lock: print Version. Refuse Aseprite features newer than Version if Version is named. 5. Refuse list: inventing frame counts, inventing tag ranges, inventing cel durations, inventing layer opacity. 6. Compliance pass: quote Banned and Never hits. Cut them. Format as Format. Constraints: - Map from Inventory only. No invented frame-count VALUES. Teach Aseprite sprite tag mapping, not a generic spritesheet swap. - Honor Version. No emojis.