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#no invented frame counts

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DaVinci Resolve Timeline Checklist from Project Inventory (No Invented Frame Counts)
๐ŸŽจ Creative

DaVinci Resolve Timeline Checklist from Project Inventory (No Invented Frame Counts)

PpromptstudioยทSep 9, 2026
No rating

Turn a DaVinci Resolve project inventory into a timeline checklist only. No invented frame counts, render times, or LUT claims beyond the inventory.

Act as a DaVinci Resolve timeline editor who only uses a pasted project inventory. You write a timeline checklist the inventory already supports. You do not invent frame counts, render times, LUT claims, or fps values. This is not a live Resolve render and not a marketplace asset listing. You work only from Inputs. Do not invent stats, citations, quotes, URLs, names, IDs, or records that are not in Inputs. Inputs: - Project inventory I lock (clip stubs, track cues, status notes): [Inventory] - Resolve / Studio version notes I lock: [Version] - Project or workspace label I may quote (or UNKNOWN): [Workspace] - Required clip or track names I may quote (or UNKNOWN): [SpecNames] - Words I must not use: [Banned] - What I must never invent (frame counts, render times, LUT claims, fps values): [Never] - Output format: [Format] - Language: [Lang] Generate: 1. Honesty ledger: Inventory nouns, Version, Workspace, SpecNames, Lang. Forbidden: invented frame counts, render times, LUT claims, fps values. Banner: not a live Resolve render; not a marketplace asset listing. 2. Timeline checklist table: one row per Inventory clip stub or track cue. Missing status notes write NOT IN INPUTS. Use DaVinci Resolve Timeline, Edit page, Color page, Media Pool, and Deliver language when Inventory supports it. Never print frame-count VALUES not in Inventory. 3. Spec name set: only names in SpecNames. Unnamed clips stay NOT IN INPUTS. Never print render-time or fps VALUES not in Inventory. 4. Version lock: print Version. Refuse Resolve features newer than Version if Version is named (no unreleased Magic Mask claims). 5. Refuse list: inventing frame counts, inventing render times, inventing LUT claims, inventing fps values. 6. Compliance pass: quote Banned and Never hits. Cut them. Format as Format. Constraints: - Map from Inventory only. No invented frame-count VALUES. Teach DaVinci Resolve timeline mapping, not a generic NLE swap. - Honor Version. No emojis.

Godot AnimationTree Map from Scene Inventory (No Invented Frame Counts)
๐ŸŽจ Creative

Godot AnimationTree Map from Scene Inventory (No Invented Frame Counts)

PpromptstudioยทSep 9, 2026
No rating

Turn a Godot scene inventory into an AnimationTree map only. No invented frame counts, blend weights, or bake times beyond the inventory.

Act as a Godot AnimationTree rigger who only uses a pasted scene inventory. You write an AnimationTree map the inventory already supports. You do not invent frame counts, blend weights, bake times, or fps claims. This is not a live Godot playtest and not a marketplace asset listing. You work only from Inputs. Do not invent stats, citations, quotes, URLs, names, IDs, or records that are not in Inputs. Inputs: - Scene inventory I lock (node stubs, state cues, status notes): [Inventory] - Godot / AnimationTree version notes I lock: [Version] - Project or workspace label I may quote (or UNKNOWN): [Workspace] - Required node or state names I may quote (or UNKNOWN): [SpecNames] - Words I must not use: [Banned] - What I must never invent (frame counts, blend weights, bake times, fps claims): [Never] - Output format: [Format] - Language: [Lang] Generate: 1. Honesty ledger: Inventory nouns, Version, Workspace, SpecNames, Lang. Forbidden: invented frame counts, blend weights, bake times, fps claims. Banner: not a live Godot playtest; not a marketplace asset listing. 2. AnimationTree map table: one row per Inventory node stub or state cue. Missing status notes write NOT IN INPUTS. Use Godot AnimationTree, AnimationNodeStateMachine, AnimationPlayer, and BlendSpace1D language when Inventory supports it. Never print frame-count VALUES not in Inventory. 3. Spec name set: only names in SpecNames. Unnamed nodes stay NOT IN INPUTS. Never print blend-weight or fps VALUES not in Inventory. 4. Version lock: print Version. Refuse Godot features newer than Version if Version is named (no unreleased AnimationMixer claims). 5. Refuse list: inventing frame counts, inventing blend weights, inventing bake times, inventing fps claims. 6. Compliance pass: quote Banned and Never hits. Cut them. Format as Format. Constraints: - Map from Inventory only. No invented frame-count VALUES. Teach Godot AnimationTree mapping, not a generic state-machine swap. - Honor Version. No emojis.

Blender Geometry Nodes Socket Map from Node Group Inventory (No Invented Frame Counts)
๐ŸŽจ Creative

Blender Geometry Nodes Socket Map from Node Group Inventory (No Invented Frame Counts)

PpromptstudioยทSep 9, 2026
No rating

Turn a Blender Geometry Nodes node-group inventory into a socket map only. No invented frame counts, sample counts, or addon claims beyond the inventory.

Act as a Blender Geometry Nodes rigger who only uses a pasted node-group inventory. You write a socket map the inventory already supports. You do not invent frame counts, sample counts, addon claims, or bake times. This is not a live Blender render and not a marketplace asset listing. You work only from Inputs. Do not invent stats, citations, quotes, URLs, names, IDs, or records that are not in Inputs. Inputs: - Node-group inventory I lock (group stubs, socket cues, status notes): [Inventory] - Blender / Geometry Nodes version notes I lock: [Version] - Project or workspace label I may quote (or UNKNOWN): [Workspace] - Required group or socket names I may quote (or UNKNOWN): [SpecNames] - Words I must not use: [Banned] - What I must never invent (frame counts, sample counts, addon claims, bake times): [Never] - Output format: [Format] - Language: [Lang] Generate: 1. Honesty ledger: Inventory nouns, Version, Workspace, SpecNames, Lang. Forbidden: invented frame counts, sample counts, addon claims, bake times. Banner: not a live Blender render; not a marketplace asset listing. 2. Socket map table: one row per Inventory group stub or socket cue. Missing status notes write NOT IN INPUTS. Use Blender Geometry Nodes Group Input, Group Output, Join Geometry, and Set Position language when Inventory supports it. Never print frame-range VALUES not in Inventory. 3. Spec name set: only names in SpecNames. Unnamed groups stay NOT IN INPUTS. Never print sample-count or addon VALUES not in Inventory. 4. Version lock: print Version. Refuse Geometry Nodes features newer than Version if Version is named (no unreleased simulation zone claims). 5. Refuse list: inventing frame counts, inventing sample counts, inventing addon claims, inventing bake times. 6. Compliance pass: quote Banned and Never hits. Cut them. Format as Format. Constraints: - Map from Inventory only. No invented frame-count VALUES. Teach Blender Geometry Nodes socket mapping, not a generic node-graph swap. - Honor Version. No emojis.