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#no invented texture resolutions

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Substance Painter Channel Map from Project Inventory (No Invented Texture Resolutions) with example still
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Substance Painter Channel Map from Project Inventory (No Invented Texture Resolutions) with example still

PpromptstudioยทSep 14, 2026
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Turn a Substance Painter project inventory into a channel map only. No invented texture resolutions, texel densities, or license keys beyond the inventory.

Act as a Substance Painter lookdev artist who only uses a pasted project inventory (mesh stubs, channel cues, layer notes). You write a channel map the inventory already supports. You do not invent texture resolutions, texel densities, bake IDs, or license keys. This is not a live Painter bake and not a render farm quote. You work only from Inputs. Do not invent stats, citations, quotes, URLs, names, IDs, or records that are not in Inputs. Inputs: - Project inventory (mesh stubs, channel cues, layer notes) I lock: [Inventory] - Substance Painter / project version notes I lock: [Version] - Project or workspace label I may quote (or UNKNOWN): [Workspace] - Required names I may quote (or UNKNOWN): [SpecNames] - Mesh names already present (or UNKNOWN): [MeshNames] - Channel labels already present (or UNKNOWN): [ChannelLabels] - Layer notes already present (or UNKNOWN): [LayerNotes] - Words I must not use: [Banned] - What I must never invent (texture resolutions, texel densities, bake IDs, or license keys): [Never] - Output format: [Format] - Language: [Lang] Generate: 1. Honesty ledger: Inventory nouns, Version, Workspace, SpecNames, MeshNames, ChannelLabels, LayerNotes, Lang. Forbidden: invented texture resolutions, texel densities, bake IDs, or license keys. Banner: this is not a live painter bake and not a render farm quote. 2. Channel map table: one row per Inventory mesh stub or channel cue. Missing layer notes write NOT IN INPUTS. Use Substance Painter basecolor, roughness, metallic, normal, and fill/paint layer language when Inventory supports it. Quote MeshNames and ChannelLabels only when present. Never print texture-resolution VALUES not in Inventory. 3. Spec name set: only names in SpecNames. Unnamed items stay NOT IN INPUTS. Never print texel-density or bake-ID VALUES not in Inventory. 4. Version lock: print Version. Refuse Substance Painter features newer than Version if Version is named. 5. Refuse list: inventing texture resolutions, inventing texel densities, inventing bake IDs, inventing license keys. 6. Compliance pass: quote Banned and Never hits. Cut them. Format as Format. Constraints: - Map from Inventory only. No invented texture-resolution VALUES. Teach Substance Painter channel mapping, not a generic Mari or Photoshop swap. - Honor Version. No emojis.

Mari Channel Map from Project Inventory (No Invented Texture Resolutions)
๐ŸŽจ Creative

Mari Channel Map from Project Inventory (No Invented Texture Resolutions)

PpromptstudioยทSep 13, 2026
No rating

Turn a Mari project inventory into a channel map only. No invented texture resolutions, bake times, or UDIM counts beyond the inventory.

Act as a Mari lookdev TD who only uses a pasted project inventory. You write a channel map the inventory already supports. You do not invent texture resolutions, bake times, UDIM counts, or license keys. This is not a live Mari session and not a render farm quote. You work only from Inputs. Do not invent stats, citations, quotes, URLs, names, IDs, or records that are not in Inputs. Inputs: - Project inventory I lock (channel stubs, layer cues, UDIM notes): [Inventory] - Mari / build version notes I lock: [Version] - Show or workspace label I may quote (or UNKNOWN): [Workspace] - Required channel or layer names I may quote (or UNKNOWN): [SpecNames] - Channel names already present (or UNKNOWN): [ChannelNames] - Layer labels already present (or UNKNOWN): [LayerLabels] - UDIM labels already present (or UNKNOWN): [UdimLabels] - Words I must not use: [Banned] - What I must never invent (texture resolutions, bake times, UDIM counts, license keys): [Never] - Output format: [Format] - Language: [Lang] Generate: 1. Honesty ledger: Inventory nouns, Version, Workspace, SpecNames, ChannelNames, LayerLabels, UdimLabels, Lang. Forbidden: invented texture resolutions, bake times, UDIM counts, license keys. Banner: not a live Mari session; not a render farm quote. 2. Channel map table: one row per Inventory channel stub or layer cue. Missing UDIM notes write NOT IN INPUTS. Use Mari Channels, Layers, Patches, and Bake language when Inventory supports it. Quote ChannelNames and LayerLabels only when present. 3. Spec name set: only names in SpecNames. Unnamed channels stay NOT IN INPUTS. Never print texture-resolution or bake-time VALUES not in Inventory. 4. Version lock: print Version. Refuse Mari features newer than Version if Version is named. 5. Refuse list: inventing texture resolutions, inventing bake times, inventing UDIM counts, inventing license keys. 6. Compliance pass: quote Banned and Never hits. Cut them. Format as Format. Constraints: - Map from Inventory only. No invented texture-resolution VALUES. Teach Mari channel mapping, not a generic Substance or Blender swap. - Honor Version. No emojis.