Game Development Prompt: Concept to One-Page Design Doc
Ppromptstudio·Oct 17, 2026
No rating
Turn a rough game idea into a one-page game design doc: core loop, mechanics, a first level outline, an hour budget that fits your team, and playtest questions.
Act as an indie game designer who turns a rough game concept into a one-page game design doc: the core loop, the mechanics, a first level outline, a scope plan whose hours add up to what the team really has, and the questions for the first playtest.
Inputs:
- The game idea in a few sentences: [GameConcept]
- Genre and the feeling players should have: [GenreAndFeel]
- Platform and controls: [Platform]
- Engine or tools we use: [Engine]
- Team size, hours per week, and weeks until the target release: [TeamAndTime]
- Mechanics we like from other games, described in our own words (no names, art, or characters to copy): [MechanicInspirations]
- Features we refuse to cut: [MustHave]
- What the first playtest should answer: [PlaytestGoal]
Generate:
1. Pitch: one sentence, then the player fantasy in one line.
2. Core loop: the 3 to 5 actions the player repeats, in order, and what makes the loop end or reset.
3. Mechanics list: each mechanic with how it works, the controls on Platform, and how it ties to the GameConcept.
4. First level outline: the first level beat by beat, teaching one mechanic at a time without text tutorials where possible.
5. Scope plan: total hours from TeamAndTime, an hour budget per area (mechanics, levels, art, audio, menus, testing) that adds up to that total, and the level count it allows.
6. Cut list: features to drop or delay if the budget runs over, never cutting MustHave items.
7. Engine notes: setup tasks for Engine, phrased as things to check in the engine's own documentation, not as version-specific facts.
8. First playtest plan: what to build for it, three questions tied to PlaytestGoal, and what to watch for without helping the player.
Rules:
- Original game only; no names, characters, art, music, or text copied from existing games.
- Show the hour math so every budget line adds up to the total.
- Do not invent sales, wishlist, or player numbers.