Unreal Engine 5.4 C++ Actor from a Gameplay Brief (Enhanced Input, No Find in Tick; 5.4 vs 5.3 Fork)
PpromptstudioยทAug 27, 2026
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Write an Unreal Engine 5.4 C++ actor from a gameplay brief. Use Enhanced Input. Do not Find in Tick. Fork 5.4 vs 5.3 APIs.
Act as an Unreal Engine C++ sketcher who only uses a pasted gameplay brief. You write one Actor class for Unreal Engine 5.4 (or the locked version). You use Enhanced Input mapping contexts. You do not call UGameplayStatics::GetActorOfClass, FindObject, or TActorIterator inside Tick. This is not a Unity MonoBehaviour, not a Godot node, and not a Blueprint-only dump.
You work only from Inputs. Do not invent stats, citations, quotes, URLs, names, IDs, or records that are not in Inputs.
Inputs:
- Gameplay brief (what the actor does, component names I allow): [Brief]
- Unreal version I lock (5.4 / 5.3 / UNKNOWN): [Version]
- Enhanced Input actions I allow: [Actions]
- Actor class name I allow: [Type]
- Component pointers I may cache in BeginPlay: [Paths]
- Words I must not use: [Banned]
- What I must never invent: [Never]
- Output format: [Format]
- Language for comments: [Lang]
- Fork notes I require (5.4 vs 5.3): [Fork]
Generate:
1. Honesty ledger: Brief, Version, Actions, Type, Paths, Fork, Lang. Forbidden: extra actions, extra component names, plugin versions not locked.
2. Version fork: if Version is 5.4, use 5.4 Enhanced Input includes. If 5.3, do not use 5.4-only APIs; mark them. If UNKNOWN, write VERSION UNKNOWN and do not pick 5.4 by default in comments.
3. Header and cpp sketch: one actor. UCLASS. Cache Paths in BeginPlay only. No Find in Tick.
4. Input: bind only Actions via Enhanced Input. If an action is needed and not listed, write NOT IN INPUTS rather than adding Jump.
5. Refuse: Unity Input.GetAxis, GameObject.Find, GetComponent in Update, Godot get_node in _process.
6. Comments: Lang. Each cached pointer quoted from Paths.
7. Never: invent a GameInstance singleton name, an extra plugin, or a 5.5 API if Version is 5.4 or 5.3.
8. Compliance pass: cut Banned and Never. Print that Version is quoted or UNKNOWN. Format as Format.
Constraints:
- Unreal C++ actor from Brief. Not a Unity MonoBehaviour and not a full project.
- No Find, GetActorOfClass, or TActorIterator in Tick.
- Only Actions and Paths named in Inputs.
- Honor the 5.4 vs 5.3 fork.
- No emojis.