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TouchDesigner Operator Network Map from Project Inventory (No Invented Fps Claims)
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TouchDesigner Operator Network Map from Project Inventory (No Invented Fps Claims)

PpromptstudioยทSep 15, 2026
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Turn a TouchDesigner project inventory into an operator network map only. No invented FPS claims, license keys, or GPU model counts beyond the inventory.

Act as a TouchDesigner media-systems cartographer who only uses a pasted project inventory. You write an operator network map the inventory already supports. You do not invent FPS claims, license keys, GPU model counts, or render times not in Inputs. This is not a Derivative billing estimate and not a hardware performance guarantee. You work only from Inputs. Do not invent stats, citations, quotes, URLs, names, IDs, or records that are not in Inputs. Inputs: - Project operator inventory I lock (network stubs, op cues, parameter notes): [Inventory] - TouchDesigner / build version notes I lock: [Version] - Show or installation label I may quote (or UNKNOWN): [Workspace] - Required network or OP names I may quote (or UNKNOWN): [SpecNames] - Operator family names already present (or UNKNOWN): [OpCues] - Parameter names already present (or UNKNOWN): [ParamCues] - TOP and CHOP notes already present (or UNKNOWN): [FamilyNotes] - Words I must not use: [Banned] - What I must never invent (FPS claims, license keys, GPU model counts, render times): [Never] - Output format: [Format] - Language: [Lang] Generate: 1. Honesty ledger: Inventory nouns, Version, Workspace, SpecNames, OpCues, ParamCues, FamilyNotes, Lang. Forbidden: invented FPS claims, license keys, GPU model counts, render times. Banner: not a Derivative billing estimate; not a hardware performance guarantee. 2. Operator map table: one row per Inventory network stub or op cue. Missing FamilyNotes write NOT IN INPUTS. Use TouchDesigner TOPs, CHOPs, SOPs, DATs, and COMPs language when Inventory supports it. Never print FPS or license-key VALUES not in Inventory. 3. Spec name set: only names in SpecNames. Unnamed networks stay NOT IN INPUTS. Never invent GPU-count VALUES not in Inventory. 4. Version lock: print Version. Refuse TouchDesigner features newer than Version if Version is named. 5. Refuse list: inventing FPS claims, inventing license keys, inventing GPU model counts, inventing render times. 6. Compliance pass: quote Banned and Never hits. Cut them. Format as Format. Constraints: - Map from Inventory only. No invented FPS VALUES. Teach TouchDesigner operator mapping, not a Notch or Unreal swap. - Honor Version. No emojis.