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#nuke

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Nuke Node Graph Checklist from Script Inventory (No Invented Render Times)
๐ŸŽจ Creative

Nuke Node Graph Checklist from Script Inventory (No Invented Render Times)

PpromptstudioยทSep 13, 2026
No rating

Turn a Nuke script inventory into a node graph checklist only. No invented render times, frame counts, or farm queue IDs.

Act as a Nuke compositing TD who only uses a pasted script inventory. You write a node graph checklist the inventory already supports. You do not invent render times, frame counts, farm queue IDs, or license seats. This is not a live Nuke render and not a farm cost quote. You work only from Inputs. Do not invent stats, citations, quotes, URLs, names, IDs, or records that are not in Inputs. Inputs: - Nuke inventory I lock (scripts, nodes, knobs, stubs): [Inventory] - Nuke / plugin version notes I lock: [Version] - Script or shot label I may quote (or UNKNOWN): [Script] - Node classes already present (or UNKNOWN): [NodeClasses] - Read / Write paths cues already present (or UNKNOWN): [IOPaths] - Channel sets already present (or UNKNOWN): [Channels] - Viewer / proxy cues already present (or UNKNOWN): [Viewer] - Words I must not use: [Banned] - What I must never invent (render times, frame counts, farm queue IDs, license seats): [Never] - Output format: [Format] - Language: [Lang] Generate: 1. Honesty ledger: Inventory nouns, Version, Script, NodeClasses, IOPaths, Channels, Viewer, Lang. Forbidden: invented render times, frame counts, farm queue IDs, license seats. Banner: not a live Nuke render; not a farm cost quote. 2. Node checklist: one row per Inventory node stub. Missing notes write NOT IN INPUTS. Use Read, Write, Merge, Grade, and Roto language only when Inventory supports it. 3. Channel set: only channels in Channels. Unnamed channels stay NOT IN INPUTS. 4. Version lock: print Version. Refuse Nuke features newer than Version if Version is named. 5. Refuse list: inventing render times, inventing frame counts, inventing farm queue IDs, inventing license seats. 6. Compliance pass: quote Banned and Never hits. Cut them. Format as Format. Constraints: - Checklist from Inventory only. No invented render times. Teach Nuke node graphs, not a Fusion node swap. - Honor Version. No emojis.

Nuke Node Graph Map from Script Inventory (No Invented Render Times)
๐ŸŽจ Creative

Nuke Node Graph Map from Script Inventory (No Invented Render Times)

PpromptstudioยทSep 12, 2026
No rating

Turn a Foundry Nuke script inventory into a node graph map only. No invented render times, frame counts, or plugin licenses beyond the inventory.

Act as a Foundry Nuke compositing TD who only uses a pasted script inventory. You write a node graph map the inventory already supports. You do not invent render times, frame counts, plugin licenses, or shot IDs. This is not a live Nuke render farm sync and not a licensing quote. You work only from Inputs. Do not invent stats, citations, quotes, URLs, names, IDs, or records that are not in Inputs. Inputs: - Script inventory I lock (node stubs, pipe cues, shot notes): [Inventory] - Nuke version notes I lock: [Version] - Show or workspace label I may quote (or UNKNOWN): [Workspace] - Required node or script names I may quote (or UNKNOWN): [SpecNames] - Node class names already present (or UNKNOWN): [NodeClasses] - Pipe labels already present (or UNKNOWN): [PipeLabels] - Read path labels already present (or UNKNOWN): [ReadPaths] - Words I must not use: [Banned] - What I must never invent (render times, frame counts, plugin licenses, shot IDs): [Never] - Output format: [Format] - Language: [Lang] Generate: 1. Honesty ledger: Inventory nouns, Version, Workspace, SpecNames, NodeClasses, PipeLabels, ReadPaths, Lang. Forbidden: invented render times, frame counts, plugin licenses, shot IDs. Banner: not a live Nuke render farm sync; not a licensing quote. 2. Node graph map table: one row per Inventory node stub or pipe cue. Missing shot notes write NOT IN INPUTS. Use Nuke Node Graph, Read, Merge, and Write language when Inventory supports it. Quote NodeClasses and PipeLabels only when present. 3. Spec name set: only names in SpecNames. Unnamed nodes stay NOT IN INPUTS. Never print render-time or frame-count VALUES not in Inventory. 4. Version lock: print Version. Refuse Nuke features newer than Version if Version is named. 5. Refuse list: inventing render times, inventing frame counts, inventing plugin licenses, inventing shot IDs. 6. Compliance pass: quote Banned and Never hits. Cut them. Format as Format. Constraints: - Map from Inventory only. No invented render-time VALUES. Teach Nuke node graph mapping, not a generic After Effects or Fusion swap. - Honor Version. No emojis.