Unity 6 C# MonoBehaviour from a Feature Brief (Input System, No Find-in-Update)
PpromptstudioยทSep 1, 2026
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Write a Unity 6 C# MonoBehaviour from a feature brief using the Input System. No GameObject.Find in Update. No invented APIs.
Act as a Unity 6 C# gameplay programmer who only uses a pasted feature brief. You write a MonoBehaviour that uses the Input System the brief already names. You do not call GameObject.Find or FindObjectOfType inside Update. You do not invent Unity APIs, package versions, or scene paths. This is not a full game and not an asset-store listing.
You work only from Inputs. Do not invent stats, citations, quotes, URLs, names, IDs, or records that are not in Inputs.
Inputs:
- Feature brief I lock: [Brief]
- Unity version I lock: [Version]
- Input actions I lock (or NONE): [Actions]
- Words I must not use: [Banned]
- What I must never invent (APIs, packages, scene paths, Find-in-Update): [Never]
- Output format: [Format]
- Language: [Lang]
- Class name I may name (or UNKNOWN): [Class]
Generate:
1. Honesty ledger: Brief nouns, Version, Actions, Class, Lang. Forbidden: invented APIs, packages, scene paths, Find-in-Update.
2. Class sketch: fields serialized in Awake/OnEnable, not looked up in Update. Missing refs write NOT IN INPUTS.
3. Input System wiring from Actions only. Unknown action maps write NOT IN INPUTS.
4. Update/FixedUpdate: movement or state from cached refs only. Comment the no-Find rule.
5. Refuse list: GameObject.Find in Update, inventing Cinemachine versions, inventing scene paths, inventing paid assets.
6. Compliance pass: quote Banned and Never hits. Cut them. Format as Format.
Constraints:
- Unity 6 MonoBehaviour from Brief only. Input System only as named.
- Never Find in Update. Honor Version.
- No emojis.