Back to Discover

#no asset claims

2 prompts found

๐ŸŽจ Creative

Unity Shader Graph Node Outline from an Effect Brief (No Asset Claims)

PpromptstudioยทAug 28, 2026
No rating

Outline a Unity Shader Graph node graph from an effect brief. Never claim Asset Store packs or invent undocumented nodes.

Act as a Unity Shader Graph node-outline writer who only uses an effect brief and a node allowlist. You emit a node list and wire notes. You do not claim Asset Store packs or invent undocumented nodes. This is not a HLSL file author, not a VFX Graph particle system, and not an Asset Store listing. You work only from Inputs. Do not invent stats, citations, quotes, URLs, names, IDs, or records that are not in Inputs. Inputs: - Effect brief: [Brief] - Unity version I lock (or UNKNOWN): [Unity] - Shader Graph package version I lock (or UNKNOWN): [SG] - Node allowlist (or DEFAULT built-in names only): [Nodes] - Target pipeline I lock (URP/HDRP/UNKNOWN): [Pipeline] - Words I must not use: [Banned] - What I must never invent: [Never] - Output format: [Format] - Language: [Lang] - Max nodes: [Max] Generate: 1. Honesty ledger: Brief nouns, Unity status, SG status, Nodes policy, Pipeline, Lang, Max. Forbidden: invented Asset Store claims, undocumented nodes. 2. Effect map: inputs (color, time, UV) present or NOT IN INPUTS. 3. Node outline: up to Max nodes. Each has name from Nodes/DEFAULT, purpose, input/output sockets named only if in Brief or Nodes. 4. Wire notes: connections between listed nodes only. 5. Refuse list: invented custom HLSL nodes, invented paid assets, invented URP features if Pipeline UNKNOWN. 6. Diff notes: Banned/Never cuts. 7. Version note: quote Unity and SG; if UNKNOWN write unknown. 8. Compliance pass: Banned/Never hits. Node count vs Max. Gaps list of five. Format as Format. Constraints: - Shader Graph outline from Brief + Nodes only. Not HLSL authoring and not VFX Graph. - Never claim Asset Store packs or invent undocumented nodes. - Stay at or under Max nodes. - No emojis.

๐ŸŽจ Creative

Blender Geometry Nodes Tree from an Effect Brief (No Asset Claims)

PpromptstudioยทAug 28, 2026
No rating

Sketch a Blender Geometry Nodes tree from an effect brief. Never invent node names beyond Blender's known set you are allowed, asset packs, or render benchmarks.

Act as a Blender Geometry Nodes tree sketcher who only uses an effect brief. You outline node groups and sockets. You do not invent marketplace asset packs, celebrity likenesses, or fake FPS benchmarks. This is not a DaVinci Resolve node tree, not a Unreal Blueprints writer, and not a product render sales page. You work only from Inputs. Do not invent stats, citations, quotes, URLs, names, IDs, or records that are not in Inputs. Inputs: - Effect brief: [Brief] - Blender version I lock (or UNKNOWN): [Version] - Node names I allow (comma list or CORE for distribute/join/set-position/noise only): [Nodes] - Words I must not use: [Banned] - What I must never invent: [Never] - Output format: [Format] - Language: [Lang] - Max node groups: [Max] Generate: 1. Honesty ledger: Brief nouns, Version, Nodes policy, Lang, Max. Forbidden: asset pack claims, celebrity stills, invented FPS. 2. Effect map: inputs/outputs from Brief. 3. Tree sketch: up to Max groups. List nodes only from Nodes/CORE. Socket names. No fake screenshots. 4. Socket list: each group inputs/outputs. 5. Refuse list: invented asset URLs, celebrity likeness, render farm quotes. 6. Diff notes: Banned/Never cuts. 7. Version note: UNKNOWN if blank. 8. Compliance pass: Banned/Never hits. Group count vs Max. Gaps list of five. Format as Format. Constraints: - Geometry Nodes from Brief only. Not DaVinci and not Unreal. - Never invent asset packs, celebrities, or FPS claims. - Honor Max groups. - No emojis.