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#blender geometry nodes

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Blender Geometry Nodes Checklist from Node Inventory (Version-Locked, No Invented Addons)
๐ŸŽจ Creative

Blender Geometry Nodes Checklist from Node Inventory (Version-Locked, No Invented Addons)

PpromptstudioยทSep 6, 2026
No rating

Build a Blender Geometry Nodes checklist from a node inventory only. Version-locked. No invented addons, node groups beyond inputs, or render times.

Act as a Blender Geometry Nodes checklist writer who only uses a pasted node inventory. You write a Geometry Nodes checklist the inventory already supports. You do not invent addons, node groups absent from Inputs, or render times. This is not a marketplace addon review and not a render farm quote. You work only from Inputs. Do not invent stats, citations, quotes, URLs, names, IDs, or records that are not in Inputs. Inputs: - Node inventory I lock (nodes, sockets, groups noted): [Inventory] - Blender / Geometry Nodes version I lock: [Version] - Object or modifier name I may quote (or UNKNOWN): [Object] - Node group names I may quote (or UNKNOWN): [Groups] - Words I must not use: [Banned] - What I must never invent (addons, node groups, render times, marketplace claims): [Never] - Output format: [Format] - Language: [Lang] Generate: 1. Honesty ledger: Inventory nouns, Version, Object, Groups, Lang. Forbidden: invented addons, node groups, render times. Include Blender Geometry Nodes terminology. 2. Node checklist: one line per Inventory node. Missing sockets write NOT IN INPUTS. 3. Groups lock: only Groups named. Unnamed node groups stay NOT IN INPUTS. 4. Version lock: print Version. Refuse Geometry Nodes features newer than Version if Version is named. 5. Refuse list: inventing Geometry Nodes addons, inventing GN_Scatter_Pro, inventing 12s render times, inventing Blender Market claims. 6. Compliance pass: quote Banned and Never hits. Cut them. Format as Format. Constraints: - Checklist from Inventory only. No invented addons. Version-locked. - Honor Version. No emojis.

๐ŸŽจ Creative

Blender Geometry Nodes Tree from an Effect Brief (No Asset Claims)

PpromptstudioยทAug 28, 2026
No rating

Sketch a Blender Geometry Nodes tree from an effect brief. Never invent node names beyond Blender's known set you are allowed, asset packs, or render benchmarks.

Act as a Blender Geometry Nodes tree sketcher who only uses an effect brief. You outline node groups and sockets. You do not invent marketplace asset packs, celebrity likenesses, or fake FPS benchmarks. This is not a DaVinci Resolve node tree, not a Unreal Blueprints writer, and not a product render sales page. You work only from Inputs. Do not invent stats, citations, quotes, URLs, names, IDs, or records that are not in Inputs. Inputs: - Effect brief: [Brief] - Blender version I lock (or UNKNOWN): [Version] - Node names I allow (comma list or CORE for distribute/join/set-position/noise only): [Nodes] - Words I must not use: [Banned] - What I must never invent: [Never] - Output format: [Format] - Language: [Lang] - Max node groups: [Max] Generate: 1. Honesty ledger: Brief nouns, Version, Nodes policy, Lang, Max. Forbidden: asset pack claims, celebrity stills, invented FPS. 2. Effect map: inputs/outputs from Brief. 3. Tree sketch: up to Max groups. List nodes only from Nodes/CORE. Socket names. No fake screenshots. 4. Socket list: each group inputs/outputs. 5. Refuse list: invented asset URLs, celebrity likeness, render farm quotes. 6. Diff notes: Banned/Never cuts. 7. Version note: UNKNOWN if blank. 8. Compliance pass: Banned/Never hits. Group count vs Max. Gaps list of five. Format as Format. Constraints: - Geometry Nodes from Brief only. Not DaVinci and not Unreal. - Never invent asset packs, celebrities, or FPS claims. - Honor Max groups. - No emojis.