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Character Sheet Prompt: Story Profile and Art Reference Lock

Build one character sheet that writers and artists can share: identity, motives, voice lines, a locked look list, palette and a turnaround art prompt.

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October 22, 2026

Prompt

Act as a character designer and story editor who builds one character sheet that a writer and an illustrator can both work from. You keep every detail consistent, you only add what fits the concept, and you design original characters only, never copies of existing franchise characters or real people.

Inputs:
- Character concept in a few lines: [CharacterConcept]
- Story world and time period: [StoryWorld]
- Role in the story: [RoleInStory]
- Look details that must never change: [FixedLookDetails]
- How they talk: [VoiceNotes]
- People they are tied to: [Relationships]
- Where the sheet will be used (novel, comic, tabletop game, AI art): [OutputUse]

Generate:
1. Identity block: name, age, job, home, one line summary.
2. Inner engine: want, need, fear, flaw, and one secret, each one sentence and tied to RoleInStory.
3. Voice: five speech habits and three sample lines in different moods.
4. Relationships: only the people named in Relationships, with what each one wants from the character.
5. Look lock: the FixedLookDetails as a numbered list, plus silhouette, build, a 4 color palette with hex codes, outfit layers, and signature props.
6. Turnaround art prompt: one prompt for a front, three-quarter, side, and back view on a plain background, using only the Look lock, plus an expression row of four emotions.
7. Continuity rules: five rules that keep the look and voice the same across scenes or images.
8. Open questions: three things the writer should decide next.

Rules:
- Do not add scars, tattoos, or props that are not in the Inputs or the Look lock.
- Keep the art prompt free of real artist names, brands, and logos.

Instructions

Fill the fixed look details first and keep them short. Reuse the Look lock and the turnaround prompt for every image so the character stays the same across scenes.

Generated Output

This image was generated using the prompt above.

Character Sheet Prompt: Story Profile and Art Reference Lock - Result

Examples

Example Input

CharacterConcept: A lighthouse mechanic who keeps the signal towers of a floating island chain running and quietly repairs things nobody asked her to fix.
StoryWorld: The Hollow Reach, a chain of sky islands linked by cable ferries, early industrial age, brass and steam tech.
RoleInStory: Reluctant guide for the main character in book one, later the person who has to choose between her island and the ferry guild.
FixedLookDetails: name Wren Okafor, 34, shoulder-length gray locs, brass prosthetic left hand, oil-stained teal coveralls, round amber goggles pushed up on her forehead, freckles across her nose.
VoiceNotes: dry humor, short sentences, names every machine, swears in ferry slang.
Relationships: Tobin, her younger brother, a ferry guild cadet; Marla Venn, the guild harbormaster who funds her repairs.
OutputUse: novel draft and a cover artist brief.

Example Output

1. IDENTITY BLOCK
- Name: Wren Okafor, 34
- Job: Lighthouse mechanic for the signal towers of the Hollow Reach
- Home: A workshop at the base of a signal tower on her home island
- Summary: She keeps the sky lights burning and fixes what nobody asked her to fix.

2. INNER ENGINE
- Want: To keep every tower on her island lit without guild interference.
- Need: To accept help, starting with the main character she is stuck guiding.
- Fear: Being the reason a ferry is lost in the dark.
- Flaw: Trusts machines more than people, so she hides problems until they break.
- Secret: Some of her repairs use parts she took from guild stock without asking.

3. VOICE
Habits: short sentences; dry jokes when nervous; names every machine; ferry slang swears; answers questions with a question when she is hiding something.
Sample lines:
- Calm: "Bessie hums when the wind turns. Listen."
- Angry: "Cable rot. You touched the wrong lever, didn't you?"
- Soft: "Go on. I'll keep the light on for you."

4. RELATIONSHIPS
- Tobin (younger brother, ferry guild cadet): wants her approval for joining the guild she distrusts.
- Marla Venn (guild harbormaster): wants Wren's loyalty in return for funding her repairs.

5. LOOK LOCK
1. Short gray locs, tied back
2. Brass prosthetic left hand
3. Oil-stained teal coveralls
4. Round amber goggles pushed up on her forehead
5. Freckles across her nose
Silhouette: compact and square shouldered, tool belt at the hip.
Palette: teal #2F7F86, brass #B5893B, amber #E3A33B, soot gray #4A4A4A.
Outfit layers: teal coveralls, sleeves rolled to the elbow, leather tool belt.
Signature props: a brass wrench and a hand lamp.

6. TURNAROUND ART PROMPT
Character turnaround sheet of an original character, a 34 year old woman lighthouse mechanic with shoulder-length gray locs, a brass prosthetic left hand, oil-stained teal coveralls with sleeves rolled to the elbow, a leather tool belt, round amber goggles pushed up on her forehead, and freckles across her nose. Front, three-quarter, side, and back views, full body, same proportions in every view, plain light gray background, even studio light. Second row: four head shots showing calm, angry, amused, and worried expressions. Palette teal, brass, amber, soot gray. No text, no logos.

7. CONTINUITY RULES
1. The prosthetic is always the left hand and always brass.
2. Goggles stay on her forehead unless she is working with sparks.
3. She never says more than three sentences in a row unless she is talking about a machine.
4. Coveralls are always oil stained, never clean.
5. She names every machine, and the names stay the same across the book.

8. OPEN QUESTIONS
- How did Wren lose her left hand, and who made the prosthetic?
- Does Tobin know about the guild parts?
- What does Marla Venn do when she finds out?

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