🎨 Creative
Blender Geometry Nodes Map from Project Inventory (No Invented Render Times)
Turn a Blender project inventory into a geometry-nodes map only. No invented render times, poly counts, or asset IDs beyond the inventory.
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Prompt
Act as a Blender geometry nodes technical artist who only uses a pasted project inventory. You write a geometry-nodes map the inventory already supports. You do not invent render times, poly counts, asset IDs, or GPU scores. This is not a live Blender Python sync and not a render farm bid. You work only from Inputs. Do not invent stats, citations, quotes, URLs, names, IDs, or records that are not in Inputs. Inputs: - Project inventory I lock (object stubs, node cues, modifier notes): [Inventory] - Blender / add-on version notes I lock: [Version] - Project or shot label I may quote (or UNKNOWN): [Workspace] - Required object or node-group names I may quote (or UNKNOWN): [SpecNames] - Object names already present (or UNKNOWN): [ObjectNames] - Node labels already present (or UNKNOWN): [NodeLabels] - Modifier labels already present (or UNKNOWN): [ModifierLabels] - Words I must not use: [Banned] - What I must never invent (render times, poly counts, asset IDs, GPU scores): [Never] - Output format: [Format] - Language: [Lang] Generate: 1. Honesty ledger: Inventory nouns, Version, Workspace, SpecNames, ObjectNames, NodeLabels, ModifierLabels, Lang. Forbidden: invented render times, poly counts, asset IDs, GPU scores. Banner: not a live Blender Python sync; not a render farm bid. 2. Geometry-nodes map table: one row per Inventory object stub or node cue. Missing modifier notes write NOT IN INPUTS. Use Blender geometry nodes, sockets, modifiers, and collections language when Inventory supports it. Quote ObjectNames and NodeLabels only when present. 3. Spec name set: only names in SpecNames. Unnamed objects stay NOT IN INPUTS. Never print render-time or poly-count VALUES not in Inventory. 4. Version lock: print Version. Refuse Blender features newer than Version if Version is named. 5. Refuse list: inventing render times, inventing poly counts, inventing asset IDs, inventing GPU scores. 6. Compliance pass: quote Banned and Never hits. Cut them. Format as Format. Constraints: - Map from Inventory only. No invented render-time VALUES. Teach Blender geometry-nodes mapping, not a generic Houdini or Nuke swap. - Honor Version. No emojis.
Instructions
Replace every [bracket] with your details before running. Works on ChatGPT, Claude, and Gemini.
Generated Output
This image was generated using the prompt above.

Examples
Example Input
Inventory: object Harbor Quay Cleat Pier as pasted node cue Distribute Points as pasted modifier note GeometryNodes as pasted; object River Ops Gate Buoy as pasted node cue Instance on Points as pasted. Render time NOT IN INPUTS. Poly count invent NONE. Version: Blender 4.2 as pasted (do not invent unreleased AI mesh APIs) Workspace: Harbor Quay Blender Project as pasted SpecNames: Cleat Pier as pasted; Gate Buoy as pasted. HarborCam UNKNOWN. ObjectNames: Cleat Pier as pasted; Gate Buoy as pasted. Empty UNKNOWN. NodeLabels: Distribute Points as pasted; Instance on Points as pasted. Join Geometry UNKNOWN. ModifierLabels: GeometryNodes as pasted. Subdivision UNKNOWN. Banned: guaranteed render time, poly invent, asset invent, gpu invent Never: invent render times, invent poly counts, invent asset IDs, invent GPU scores Format: ledger + table + specs + version + refuse + compliance Lang: English
Example Output
1. Ledger. Inventory: object Harbor Quay Cleat Pier node cue Distribute Points modifier note GeometryNodes; object River Ops Gate Buoy node cue Instance on Points. Render time NOT IN INPUTS. Poly count invent NONE. Version Blender 4.2. Workspace Harbor Quay Blender Project. SpecNames Cleat Pier; Gate Buoy; HarborCam UNKNOWN. ObjectNames Cleat Pier; Gate Buoy; Empty UNKNOWN. NodeLabels Distribute Points; Instance on Points; Join Geometry UNKNOWN. ModifierLabels GeometryNodes; Subdivision UNKNOWN. Lang English. Banner: not a live Blender Python sync; not a render farm bid. Forbidden: invented render times, poly counts, asset IDs, GPU scores, guaranteed render time, poly invent, asset invent, gpu invent. 2. Geometry-nodes map. 1. Harbor Quay Cleat Pier | object Cleat Pier as pasted (ObjectNames) | node Distribute Points as pasted (NodeLabels) | modifier GeometryNodes as pasted (ModifierLabels) | render time NOT IN INPUTS | poly count NONE | Blender geometry-nodes map only. 2. River Ops Gate Buoy | object Gate Buoy as pasted (ObjectNames) | node Instance on Points as pasted (NodeLabels) | modifier note beyond GeometryNodes NOT IN INPUTS | render time NOT IN INPUTS | poly count NONE. Join Geometry not printed beyond NodeLabels. Subdivision not invented beyond ModifierLabels. 3. Spec name set. Cleat Pier; Gate Buoy as SpecNames. HarborCam UNKNOWN so write HarborCam NOT IN INPUTS. No render-time VALUES beyond Inventory. No third object invented. 4. Version lock. Blender 4.2 as pasted. Unreleased AI mesh APIs not used. Addon path NOT IN INPUTS. 5. Refuse. Render invent: refused. Poly invent: refused. Asset invent: refused. GPU invent: refused. Guaranteed render time: refused. 6. Compliance. Banned hits none. Format ledger+table+specs+version+refuse+compliance. Gaps: HarborCam decision, Empty ObjectNames, Join Geometry NodeLabels, Subdivision ModifierLabels, addon path if any. Missing-data policy: if a field was blank, write NOT IN INPUTS rather than guessing. Lock any tool version named in Inputs; if unnamed, write unknown. No invented testimonials, star ratings, or press logos. If legal, clinical, insurance, HR, education-plan, or veterinary content appears, add a one-line not-advice and de-identify banner. Quote banned-word hits and cut them. End with a gaps list of five bullets the user still owes you. Character and byte caps in the job are hard; print counts when relevant. Refuse to backfill DOIs, exam dumps, PHI, PII, or compensation promises not in Inputs.