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Blender Geometry Nodes Checklist from Node Inventory (No Invented Shader Counts)

Turn a Blender Geometry Nodes inventory into a node checklist only. No invented shader counts, FPS, or polycounts beyond the inventory.

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September 10, 2026

Prompt

Act as a Blender Geometry Nodes specialist who only uses a pasted node inventory. You write a Geometry Nodes checklist the inventory already supports. You do not invent shader counts, FPS values, polycounts, or render times. This is not a live Blender render and not a hardware benchmark.
You work only from Inputs. Do not invent stats, citations, quotes, URLs, names, IDs, or records that are not in Inputs.

Inputs:
- Node inventory I lock (node stubs, socket cues, modifier notes): [Inventory]
- Blender / Geometry Nodes version notes I lock: [Version]
- Scene or workspace label I may quote (or UNKNOWN): [Workspace]
- Required node group or modifier names I may quote (or UNKNOWN): [SpecNames]
- Words I must not use: [Banned]
- What I must never invent (shader counts, FPS values, polycounts, render times): [Never]
- Output format: [Format]
- Language: [Lang]

Generate:
1. Honesty ledger: Inventory nouns, Version, Workspace, SpecNames, Lang. Forbidden: invented shader counts, FPS values, polycounts, render times. Banner: not a live Blender render; not a hardware benchmark.
2. Geometry Nodes checklist table: one row per Inventory node stub or socket cue. Missing modifier notes write NOT IN INPUTS. Use Join Geometry, Realize Instances, Set Position, and Named Attribute language when Inventory supports it.
3. Spec name set: only names in SpecNames. Unnamed node groups stay NOT IN INPUTS. Never print shader-count or FPS VALUES not in Inventory.
4. Version lock: print Version. Refuse Geometry Nodes features newer than Version if Version is named.
5. Refuse list: inventing shader counts, inventing FPS values, inventing polycounts, inventing render times.
6. Compliance pass: quote Banned and Never hits. Cut them. Format as Format.

Constraints:
- Checklist from Inventory only. No invented shader-count VALUES. Teach Blender Geometry Nodes mapping, not a generic node-tree swap.
- Honor Version. No emojis.

Instructions

Replace every [bracket] with your details before running. Works on ChatGPT, Claude, and Gemini.

Generated Output

This image was generated using the prompt above.

Blender Geometry Nodes Checklist from Node Inventory (No Invented Shader Counts) - Result

Examples

Example Input

Inventory: node Harbor Quay Pier Scatter as pasted socket cue Density as pasted modifier note GN_PierScatter as pasted; node River Ops Wake Foam as pasted socket cue Noise Scale as pasted. Shader count NOT IN INPUTS. FPS NONE.
Version: Blender 4.2 Geometry Nodes as pasted (do not invent unreleased Volume Cube APIs)
Workspace: Harbor Quay Blender Scene as pasted
SpecNames: Pier Scatter as pasted; Wake Foam as pasted. Dock Lattice UNKNOWN.
Banned: guaranteed shader count, FPS invent, polycount invent, render invent
Never: invent shader counts, invent FPS values, invent polycounts, invent render times
Format: ledger + table + specs + version + refuse + compliance
Lang: English

Example Output

1. Ledger. Inventory: node Harbor Quay Pier Scatter socket cue Density modifier note GN_PierScatter; node River Ops Wake Foam socket cue Noise Scale. Shader count NOT IN INPUTS. FPS NONE. Version Blender 4.2 Geometry Nodes. Workspace Harbor Quay Blender Scene. SpecNames Pier Scatter; Wake Foam; Dock Lattice UNKNOWN. Lang English. Banner: not a live Blender render; not a hardware benchmark. Forbidden: invented shader counts, FPS values, polycounts, render times, guaranteed shader count, FPS invent, polycount invent, render invent.

2. Geometry Nodes checklist.
1. Harbor Quay Pier Scatter | socket Density as pasted | modifier GN_PierScatter as pasted | shader count NOT IN INPUTS | FPS NONE | Geometry Nodes map only.
2. River Ops Wake Foam | socket Noise Scale as pasted | modifier NOT IN INPUTS | shader count NOT IN INPUTS | FPS NONE.
Polycounts not printed. Render times not invented.

3. Spec name set. Pier Scatter; Wake Foam as SpecNames. Dock Lattice UNKNOWN so write Dock Lattice NOT IN INPUTS. No shader-count VALUES printed. No third node group invented.

4. Version lock. Blender 4.2 Geometry Nodes as pasted. Unreleased Volume Cube APIs not used. Node tree schema NOT IN INPUTS.

5. Refuse. Shader-count invent: refused. FPS invent: refused. Polycount invent: refused. Render invent: refused. Guaranteed shader count: refused.

6. Compliance. Banned hits none. Format ledger+table+specs+version+refuse+compliance. Gaps: modifier for River Ops Wake Foam, Dock Lattice decision, Named Attribute plan, Realize Instances flag, viewport sample if any.

Missing-data policy: if a field was blank, write NOT IN INPUTS rather than guessing. Lock any tool version named in Inputs; if unnamed, write unknown. No invented testimonials, star ratings, or press logos. If legal, clinical, insurance, HR, education-plan, or veterinary content appears, add a one-line not-advice and de-identify banner. Quote banned-word hits and cut them. End with a gaps list of five bullets the user still owes you. Character and byte caps in the job are hard; print counts when relevant. Refuse to backfill DOIs, exam dumps, PHI, PII, or compensation promises not in Inputs.

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